![]() Fans of the original game consider Copper to be a well-considered and intelligent set of enhancements. Problems like the ogres’ lack of vertical awareness (the monsters will attempt to rain grenades onto your head even if they’re positioned beneath you), the shamblers’ exploitable AI that nullifies their ranged attack at close range, and a number of other improvements and bug fixes have been incorporated. Copper, created by Lunaran, is a Quake mod that addresses many of the issues that arose from Quake’s troubled development, and which fans believe would have been fixed if Id Software had had more time. Other popular mods focus less on new content and more on refining the existing game. The community gradually coalesced around a site called, where the best maps and mods are uploaded, reviewed, and made available for free, ensuring that this content can be enjoyed by as many fans as possible. This ability to constantly change, expand, and improve upon the original game has ensured Quake’s longevity, and fans have continued to breathe new life into the classic shooter in the decades since its release. These ranged from small tweaks, like the ability to hack apart the corpses of deceased enemies, to entirely new gameplay modes like Quake Rally and Team Fortress. It wasn’t just new maps that fans were busy creating, but also an endless supply of mods. Improving hardware-enabled maps to be larger and more intricate than ever before, and designers continued to find new ways to create challenging and innovative content despite Quake’s limited asset set. Thanks to various source ports, enthusiasts were soon able to get their hands on the game’s source code, making Quake mapmaking easier as new editing tools were developed. ![]() (Although not regarded as the greatest Quake content, these two releases-Scourge of Armagon and Dissolution of Eternity-are included in the Quake remaster alongside new episodes created by Wolfenstein developer Machine Games). Fans of the single-player campaign also wanted more Quake to sink their teeth into after completing the game’s four episodes and its pair of expansion packs. This drove demand for more maps, as multiplayer experts quickly became familiar with the limited deathmatch level selection included in the base game. The game quickly became enormously popular, spawning a legendary deathmatch scene that continued well into Quake’s sequels. Unlike the clones of Id Software’s previous classic Doom, the developer had outdone itself by creating a fully 3D engine, meaning that the limitations of its predecessor (fake 3D levels that didn’t allow true verticality, sprite-based enemies, unsophisticated lighting) were swept away in a hail of revolutionary graphics and nine-inch nails. Quake was released in 1996 and quickly became renowned as a game-changer for the industry.
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